Outcome One

Video Theory & Practise for New Media – Outcome One

Camera Functions

Shutter button – Pressing this button will allow you to capture a photo or film.

Control button – This will allow you to alter the settings of the camera.

Shooting mode – This will let you choose different scene modes and adjust the exposure, contrast and saturation.

Microphone – This will capture the sound.

Focus assist-light – This light will help you keep the focus is dark places.

Flash – This will enable you to have light in your image or film if there is very little lighting.

Optical viewfinder – This will let you frame your picture and compose it.

Zoom control – This feature allows you to zoom in and out of scenes when filming or taking a picture.

Tripod socket – The bottom of the camera will have this feature so you can place it into a tripod.

Docking port – Allows you to insert a connecter into this port to link it up to a computer to transfer data or charge the device.

Battery compartment – The area in which the battery is stored.

Power switch – Pressing this button will either turn the device off or on.

Indicator LEDs – The flashing lights will inform you of the status of the camera, e.g. if the machine needs charged.

Display – The display screen will allow you to look back at images or footage that you have taken.

Display controls – These will allow you to operate the display, and flick through different options.

Memory card slot – This area is for the memory card to go. All data that is recorded will be saved onto the memory card.

Research film/video making techniques

Point of View Shot

The Point of View (POV) is very important technique. It can be used to engage with the audience and give them a better understanding of what the character is looking at. Taking the perspective of the third person, the point of view shot lets us see exactly what they are seeing, and give us a better understanding of what they think. The thriller and horror genres uses this shot most, as it can be a great way of putting the view into the front seat, allowing them to feel like they are the character. This makes the view feel like this is actually happening to them. It’s great as it adds suspense or even scare. Not only that, but point of view can also let you feel alot more emotion, and sympathise with the character. Scenes that are sad or upsetting work brilliantly with this technique because we understand and see what the characters sees. The shot heightens our understanding of the characters thoughts and emotions, and lets you connect with them.

The ending to Sean Penn’s ‘Into The Wild’ is a hard hitting scene. We see the main character’s life flash before his eyes as he looks up to the sky and slowly dies. Switching between images of his past, and the present, we get a point of view scene. This has been done to make you connect with the character. You are seeing what he is seeing in his final moment of his life. It makes the character feel what he is feeling a lot more.

Mise-en-scene

Mise-en-scene is best described as the way in which the film looks and feels. There are many different aspects that make up the Mise-en-scene, such as props, set, actors and overall composition. Mise-en-scene is very important as it will overall affect your film. The wrong choice in set design, props and even actors could lose you the films overall experience.

Prometheus by Riddley Scott is a film that focused alot on the Mise-en-scene. Prometheus is set in 2093, so Riddley knew that the film had to have a very futuristic look and feel to it. The space ship is apparently the best of its kind, and is meant to cost a trillion dollars to build. All of these factors indicate that the set, props and overall look of the film had to feel and look very futuristic. In one scene we see the ship begin to descend into the planet that it has been heading for. The crew are woken up from their hibernating state, and begin to land the ship. This scene in particular is brilliant for the mise-en-scene as it looks very high tech. Not only that, but the crew are all in their positions doing their jobs correctly and playing their parts. This gives the perfect look and atmosphere, which shows that the mise-en-scene is right on par.

Tracking Shot

Tracking shots are mainly used to give us a scope of an area or environment. We normally see a person or an object moving with the camera moving the the same direction as them. We get a sense of where the character or object is going. When tracking a person, we also connect with that character, as most tracking shots show you their face or what the character is looking at, if the tracking shot is following behind them.

In the Shining, Stanley Kubrick uses many different camera movements to effect screen movement. In the iconic scene where Danny is cycling around the house in his tricycle, we get a tracking shot. The shot follows Danny right around the house. In this scene we get a sense and scope of how large the house is. This scene not only mirrors that of the maze scene, in which Jack chases Danny through the maze to kill him, but also gives us an idea of how intricate the house is. With all the corridors and rooms, the house is meant to be a parallel of the maze, and getting lost in the maze of your mind is one of the many themes that Kubrick portrays through the whole film. This scene of Danny on his tricycle is so important to the film. The camera movements are deliberate, and have been carefully planned. Nowhere in the scene does the camera cut, it is completely continuous. By having it as a continuous scene, we get the idea of time and how long it is, which is a reflection of how the characters feel, that time is extremely slow and eating away at them. The fact that the camera follows Danny from behind gives us a sense that he is being chased, which again has been done to back up the maze scene. Another important scene in the film is the opening scene. We see a car driving through a vast mountain terrain, through winding roads and forest areas. The camera, again, follows the car, this time from a far. This has been done to show us that the characters, at this point, are free as the camera is at a distance, so they aren’t trapped, but are entering the maze. The winding roads represent the walkways of a maze and the forest represents the hedges which enclose the characters within it.

http://www.youtube.com/watch?v=lvwSi7ta0P4

Research film/video art

Andy Warhol

The late Andy Warhol was not only an artist in the traditional sense. He wasn’t just a painter, he also delved into many different areas of art and design. The main area that Warhol chose to explore, after painting, was film. One of his most famous and influential films was ‘Blowjob’. The film shows a man’s upper half while he is receiving a blowjob. The film is brilliant as we not only see the characters reactions, but we also get to observe what a person does in a state of pleasure. We see that the character enjoys what is happening, but sometimes realises that the camera is there, then he falls back into pleasure and forgets about the camera. It is an interesting observation as we see the reactions of someone. This idea of reactions is something that I was influenced by, and wanted to carry over into my film. The idea of how a person moves or reacts to something interested me alot.

Marina Abramović’s

Marina Abramović’s is a contemporary performance artist. Pushing the boundaries of what we consider art, Abramović’s work has became very controversial. Most of her pieces include some high level of risk. In her piece ‘Rhythm 10, 1973’, Abramović filmed herself with twenty knives sitting in front of her. One at a time, she lifted a knife, and slammed it into the spaces between her fingers. By the end of the film, as you can image, there was a lot of blood involved. The piece is beautiful because of the sound. The rhythm of the thuds of the knife slamming down works brilliantly. I wanted to carry this idea of something moving fast into my own film. I love how the knife moved, and the speed that it moved it. This idea inspired me a lot, so I knew that I wanted fast movement in my piece.

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